Sorted by Writer

Amr Al-Aaser

Even The Ocean Shows us How Good People Let Bad Things Happen

Picture in a Frame

The Undeniable Beauty of Low-Fi Gaming

What Games Get so Wrong about Egypt, ‘Assassin’s Creed: Origins’ Gets Right

What the Shadow of the Colossus Remake Doesn’t Understand About Art

Heather Alexandra

The Far Cry Series Needs to Let Things Break Again

In Defense of Final Fantasy XIII

Looking Back at my Former Life In Star Wars: The Old Republic

Metal Gear Retrospective: Snake’s Punishment Begins

Metal Gear 2 Retrospective: The World Spins Without Snake

Metal Gear Solid Retrospective: ‘You Enjoy All The Killing, That’s Why’

My First Tattoo Lets Me Remember My Love For Skies of Arcadia

Red Dead Redemption 2’s Puppet-Like NPCs Clash With Its Meticulous World

The Scariest Video Game Monster is Time

Leigh Alexander

All The Women I Know in Video Games Are Tired

The Final Word on ‘The Phantom Pain’, a Video Game about Video Games

Gone Home: A Brilliant Example of How Less Can Be More in Video Games

Life Hacks

Metal Gear Solid 3, I love you with All My Heart

On Playmats

This ‘Empathy Game’ reveals a real challenge for Indie Gamers

Darren Anderson

How the Devs Behind ‘Sable” Found Inspiration in the Enigmatic


Another Story

Astrid B

Better Living Through Fistfights

Scott Atchison

Earning Landscapes Through Difficulty: Running and Dark Souls

SANTO Aveiro-Ojeda

My Dad, Tom Nook

Elizabeth Ballou

The Case of The Disappearing Nancy Drew Video Games

How an Augmented Reality Game Escalated into Real-World Spy Warfare

Chris Bateman

The Liberation of Games Will Not Be Streamed on Twitch

Thomas Bissell

Poison Tree (Grand Theft Auto V)

Nora Blake

Knights of the Old Republic Tries to Hide Its Queer Horror

Markus Böhm

Deutschland fehlt das Superspiel

Ian Boudreau

‘Project Hospital’ is A Great Way to Understand Our Broken Health Care System

John Brindle

Battlefield 1 and Modern Memory

Catherine Brinegar

The Artificial Therapeutic Singularity of Eliza

I Never Want to Wake Up – Reviewing LUCAH: Born of a Dream

Maintaining CONTROL – An Interview with Remedy Entertainment

They Came From a Communist Planet – The Language of the Unheard

Unitary Urban Occultism – Spellcrafting the Revolution


Melissa Brinks

Grow Up: Gone Home is Wonderfully, Perfectly YA

If We’re Going to Talk About Untitled Goose Game Then By God Let’s Talk About Untitled Goose Game

Euan Brook

Not a Hero, Just a Postman

GB Burford

To Really Appreciate Red Dead Redemption, Listen to It Closely

Naomi Burgess

The Importance of Being Earnest: Tabletop Roleplaying, Queerness, and the Therapy of the Future

Joshua Calixto

Chaos as Canon

Nick Capozzoli

Deus Ex: Mankind Divided Neglects Humans in Its Bid for Transhumanism

How Modern Warfare smooths over the horrors of war

Tom Chick

Pretend the darkly cynical Spinnortality has a name that doesn’t make it sound wacky

Maddi Chilton

A Hallucinatory Plea

Joey Clift

I celebrated Native American Hertiage Month by ruining a comedy podcast

Yussef Cole

Cuphead and the Racist Spectre of Fleischer Art

‘Detroit’ Siphons and Squanders a History of Marginalized Struggle

Dishonored’s Billie Lurk Was the Spirit of Justice in 2017

Tim Colwell

The Greatest Show On Earth: A Day With Geoff Keighley

Valve is not your Friend

Chris Compendio

Call of Duty: Modern Warfare Turns Trauma and Fear into Cheap Tricks

Liam Conlon

Zelda Is at Its Best When It Embraces Horror

Ricardo Contreras

One of the Best Quests in ‘Destiny 2’ Is an Unexpected Meditation on Grief

Katherine Cross

Being Sexy and Not Sexist – A Look at Bayonetta and Objectification

How Cibele taught me to love existential sex crises


The Right to Exist: Transition and Affirmation in Final Fantasy IX

Laura Dale

How Trans Consultants saved Dragon Age: Inquisition

Mass Effect 3 – Some Things Are Inevitable

Nat Dish

No Respawns: Telltale, Rockstar, and Crunch

Dante Douglas

Beneath Its Cute Exterior, Forager Is Indisputably a Game About Colonization

How One Dev Is Using Games as Therapy to Reach Across Generations

‘Totally Accurate Battle Simulator’ Captures the Goofy Mayhem of Mass Violence

What ‘Rage 2’ Could Learn from the Furious Wasteland of ‘Mad Max’


Unlearning – Or, How I Learned to Stop Worrying and Love the Hive Mind

Alec Duncan

Savage Beasts (Elder Scrolls V: Skyrim)

Don Everhart

Zelda Would Make a Good Archaeologist

Natalie Flores

Celebrating the humanisation of queer women through human in video games

Jenn Frank

On Consuming Media Responsibly

Jane Friedhoff

Playing with Resistance

Duncan Fyfe

Tales from the Borderlands: The Oral History

Matthew Gault

‘Modern Warfare,’ The Highway of Death, and Call of Duty’s Exploitation of the Past

Lizzy Lynn Garcia

How I Game While Disabled

Lewis Gordon

Beware the Corporate Video Game Canon

‘Death Stranding’ imagines the eco-horror of our future dystopia

Gaming’s Climate Dread in a 4K Streaming Ecosystem

‘Wizards Unite’ Turns the World into a Branded ‘Harry Potter’ Hellscape

Nathan Grayson

Assassin’s Creed Odyssey Acts Like an RPG, But It Doesn’t Go Far Enough

Kingdom Come Owes Its Popularity To ‘Realism’ And Conservative Politics

Holly Green

Horizon Zero Dawn, Joss Whedon, and the Problem with “Strong Female Characters”

Javy Gwaltney

Closing the Loop With Bioshock Infinite

Trauma and the Futility Of Revenge in Metal Gear Solid V

Kirk Hamilton

The Nightmare War of Battlefield 1

Todd Harper

Lights, Camera, Bayo (Bayo-Sutra, Verse 4)

Leigh Harrison

Due Diligence: Chain of Memories, the Direct-to-Video Sequel

Kazumo Hashimoto

Memory Loss, Mental Illness, and Final Fantasy VIII

Andrew Hathaway


Getting Over It With Bennett Foddy

Janine Hawkins

Nintendo’s New Game Where You Run a Clothing Store Shows That Style Is Substantial

Cole Henry

The Palpable Nothingness of the Volga Region in Metro: Exodus

Moira Hicks

How Metal Gear Eschewed Realism to Convey the Horror of Imperial Violence

Tara Hillegeist

All Their Engines (Doom)

The Shape of Videogames To Come

Riley Hopkins

The Outer Wilds: Six Note Make a Chord

Sarah Horrocks

Fans Are The Worst

Laura Hudson

Cibele is a Crazy-Real Game About Falling in Love Online

Trevor Hultner

Straining Against The Yoke


The Man and the Monster

Gita Jackson

The Antagonist In Life Is Strange 2 Is Racism

I can’t bring myself to delete the sim of my ex

On Monsters, Role Playing, and Blackness

Other Player’s Assassin’s Creed Odyssey Photos Inspire Me To See Its World

A Researcher is Digging Up Largely Forgotten Queer Games

Sims At College Drink Too Much

Spider-Man’s Backpacks Bring The Web-Slinger Down To Earth

The Video Games that Made People Question Their Beliefs

Video Game Tries To Tackle Gang Violence In Chicago, Fails

Jess Joho

The Human Cost of the Millennial Generation Gap in Night in the Woods

Daria Kalugina

Let’s Place: Three Stories of Witnessing the Impossible


You Dare Call That Thing Criticism?

Logan Kenny

The Irishman

Brendan Keogh

On Metal Gear Solid V: The Phantom Pain

Michael Kern

When a Tree Falls in the Woods (A Night in the Woods)

Owen Ketillson

Zombi Forgets that People are Usually Good Actually


A space diary from the Frontier

Andrew King

How Live Games Are Making Players Act like Ancient Astronomers

Vincent Kinian 

Jumpin’ Kid: Jack to Mame no Ki Monogatari


Kimberly Koenig

The Gaming Library That Helped a Neglected Neighborhood Find a New Identity

Patrick Klepek

Don’t Let Telltale Milk Your Fandom Until They Pay The Workers They Screwed

This ‘Mario Maker’ Level Has Been Played 2.6 Million Times and Never Beaten

Meet the Meticulous Fan Behind the Internet’s Most Meticulous Mario Blog

‘Ring Fit Adventure’ Understands the Shame and Fear of Exercise

Why don’t Remakes and Remasters Always Credit The Original Developers

Matthias Kreienbrink

Deutschland fehlt das Superspiel

Cameron Kunzelman

‘1870’ Reclaims a Cyberpunk Future from Colonial Wreckage

20 Years Later, the Hardest Losses in ‘Final Fantasy VII’ Have Changed

2017’s Worst Villains Were More Than Just Monsters

Death Stranding’s Hero Is Just a Side Character

Dreams Is A Powerful Tool to Create Anything and Own Nothing

The Endless Stream of New Game Releases Is Exciting, but also Exhausting

Final Fantasy IX Teaches us about war and how times have changed

‘Hitman 2’ Makes You The Catastrophe Everyone Is Dreading

‘Hotline Miami’ Showed the Futility of Ultra-Violence as Critique

The Idea of a Good Ending is One of the Bleakest Parts of Metro Exodus

Kitty Horrorshow’s Latest Is A Horror Game For Our Scary Political Moment

Metal Gear Solid Has Always Been About The Busywork of War

‘Mordhau’ Is the Most Fun I’ve Ever Had Dying

On Assassin’s Creed Part 1: The Fiction

On Assassin’s Creed Part 2: The Game

On Reality is Broken

The Orcs of ‘Shadow of War’ Face a Fate Worse Than Death

‘A Short Hike’ Takes a Nice Long Day to Reinvent the Walking Simulator

Surviving 2016’s Deplorable Boss Rush

‘Trackless’ Goes on a Strange Pilgrimage Through an Unsettling World

We Need More Pessimistic Games

What Watch Dogs Get So Right and So Wrong About Race

Why Are There So Many Apocalyptic Video Games?

Why I Like Being Hunted by Mercenaries in the Latest Assassin’s Creed

Dia Lacina

The Excellent Devil May Cry 5 Falls Just Short of S Rank

In ‘God of War,’ Moms Come Last

In Pursuit of the Shot in Sekiro: Shadows Die Twice

‘Shadow of the Tomb Raider’ Tries, but Fails, to Tackle Its Own Colonialism

Shenmue III Is a Masterpiece of the Mundane

So You’ve Officially Made Pharah a Native

We Made Our Own Myths in 2017’s Photo Modes

Nathalie Lawhead

games as found objects & virtual relics

Chris Lawrence

Sail the Nebulae: Seedship and Queer Escapism

Anne Lee

How the creators of the Otome Genre Bring Romance to Modern Audiences

Leeroy Lewin


apple arcade and unidentified indie games

Rich Lovejoy

Depression, Soulsbornes, Sekiro, and Survival

David J. Lumb

‘Graveyard Keeper’ is about Losing Your Future to Your Present

Michael Lutz

How Homestuck Defined What It Means to Be a Fan Online

Riley MacLeod

Far Cry 5’s Faith Seed Embodies an Evangelical Double Standard

The Queer Masculinity of Stealth Games

Video Games Can’t Handle Their Booze

Harry Mackin

Final Fantasy VII’s Legacy Gets Everything About Final Fantasy VII Wrong

Jordan Mallory

In Outer Wilds, Giant’s Deep Is My Own Personal Hell

Gareth Damion Martin

The Perverse Ideology of the Division

Reid McCarter

Death Stranding Finds Hope in Despair

How Warsaw Captures the Brutality—and Complexity—of the Historical Uprising that Inspired It

Kingdom Come: Deliverance – Myth-making and Historical Accuracy

Making the Right Choices in The Man of Medan

A Plague Tale: Innocence Is the Anti-Assassin’s Creed

The World is a Tough Place, but We All Live in It

James McCoull

There’s Something About You: Playersexuality And Halfway Representation

Cody Mello-Klein

Bioshock’s Jewish Roots Run Deep

Shigeru Miyamoto

Miyamoto on World 1-1: How Nintendo made Mario’s most iconic level

Lucas Moura

Perfection is not mandatory

Julie Muncy

Depression and the Solace of ‘Grinding’ in Online Games

Hideo Kojima’s Death Stranding Is Beautiful, Smart—and Kinda Boring

How Hyper Light Paralleled my Own Transition

Kingdom Hearts III is a Big, Beautiful Mess

Jeremy Munro

Player Unknown’s Battlegrounds is Queer

Maddy Myers

The “Hot Ryu” Meme: Sexiness vs. Sexual Objectification

The Inexplicable Sexiness of Ivy Valentine


The Witcher 3: A Non-fan review

Johnnemann Nordhagen

Where the Water Tastes Like Wine Post-mordem

Luis Paez-Pumar

‘Death Stranding’ Is an Extinction Nightmare We Can’t Afford to Ignore

Dan Parker

Hell Is Empty and All the Devils Are Queer (We Know the Devil)

I Wanna Fly High (Sonic the Hedgehog)

Jeremy Peel

The Witcher Netflix trailer captures Geralt’s most relatable trait: reluctance

Carolyn Petit

Children of the Earth: the Limits of Link and the Promise of Aloy

Denial of the Self: Queer Characters in Persona 4

Leaping Across the Spaces Between Us: On Relationship in Final Fantasy XV and The Last Guardian

Officer K and the Real Girl: Cultural Dehumanization in Blade Runner 2049

What Lies Beneath: On the Love and Anger of Night in the Woods

Nola Pfau

Why Now Is The Perfect Time For The Final Fantasy VII Remake

Lucy Pinder

Critical Perspectives on Waluigi

Lana Polansky

Notes on Pieces: Flint: I’m the Firestarter

Worse Than Scabs: Gamer Rage as Anti-Union Violence

Jenny Powell

Critical Perspectives on Waluigi

Jed Pressgrove

Bloodporne: Why Bloodletting Ought to Mean More in Pop Videogames

Far Cry 5’s Paranoid Right Wing Fantasy

Voegl’s Lack of Appreciation for Video Games and History

Bren Price

These Bodies of Mine: What Gaming Teaches About Identity

eva problems

Yes Dark Sun Gwyndolin is a Trans WOMAN, NO YOU CAN’T HAVE HER

Clayton Purdom

A People’s History of Playstation Home

There’s a New Forza Game Out, and it’s as Douchey as You Could Hope

Emilie M. Reed

It’s Disgusting But I Can’t Help Myself: eXistenZ’s Unhappy Consciousness for Videogames

Azha Reyes

How Rune Factory 4 Gets Gendered Avatars Right

Franck Ribery

Critical Perspectives on Waluigi

Joshua Rivera

The Decade in Five Games

Ads Robertson

Cibele is a Game about the Muddled Reality of Video Games and Online Love

Tim Rogers

A Teen Dirtbag Beat-Em-Up With Phenomenal Writing

Emily Rose

American Nomad – Death Stranding and Public Infrastructure

Fool’s Errand – A Guide To The Game Sepulchre

Lay Down Your Burdens – The Outer World’s Subversive Approach to Player-Centric Narratives

Maintaining CONTROL – An Interview with Remedy Entertainment

Overhead Storage – Exploitation of Queer Trauma in Indie Games (Part I)

Overhead Storage – Exploitation of Queer Trauma in Indie Games (Part II)

The Shortcomings Of Visceral Metaphors in Allegory

Super Abyssal Meat Boy: Dark Dreams RHN

Ulterior Motives – Condemned and The Art Of Playing Games Wrong

Esther Rosenfield

‘Phoenix’: The Best Imitation of Myself

How God of War’s Long Take Experiment Fails, and How Editing In Games Can Succeed

The Twin ‘Resident Evil 2’s and Video Game Cinematography

Liz Ryerson

The Doom Mod that Best Describes Our Uncanny Reality

Do the Right Thing

Fuck Mario

make stuff and be free! (to vanish without a trace)

The Monster Within

A Stairway to the Unconscious – Thief: The Dark Project, 20 Years Later

Mark Sample

The Maze and the Other In Interactive Fiction

Hanz Omar Sayami

Deutschland fehlt das Superspiel


Making History About The Mass Grave of the Obra Dinn

On the logic and emotion within Chess and The Quiet Sleep

Kenneth Shepard

To Be Gay in Mass Effect Is An Act of Rebellion

Mike Sholars

Gamers Like PewDiePie are why I don’t play online




looking to give away sony TV

Unlucky Skin

Ed Smith

Money for Nothing (Yazuka 0)

Quinten Smith

Life Hacks

On Playmats

Warren Spector

Another Narrative Fallacy: It’s All About Choice

Chloe Spencer

Undertale Drama

Zolani Stewart

On The Beautiful and Tragic Weirdness of Sonic Adventure, Part 1: An Empty City

On Sonic ’06

Zoyander Street

Hampering the search for real criticism: the algoritualism of Youtube culture

Trevor Strunk

Fortnite could only exist in a world that’s running out of resources


Less Talk, More Rock

Brian Taylor

Save Aeris (Final Fantasy VII)

Moises Taveras

Fighting Change and Time in A Night In the Woods

Tevis Thompson

The Existential Art

On Videogame Reviews

Saving Zelda

Takashi Tezuka

Miyamoto on World 1-1: How Nintendo made Mario’s most iconic level

Peter Tieryas

Metal Gear Solid 2 was a Twisted Experiment in Mind Control

Stephen Totilo

The Making Of Nintendo’s Best Nose-Picking Game

Eric Van Allen

Deus Ex Mankind Divided Doesn’t Examine the Real World Issues It Brings Up

Brandon Vance

How Dark Souls 2 Reflects our Historical and Political Anxieties

Austin Walker

The New Need for Speed Sees a future where Loot Boxes Are in Control

The Orcs of ‘Shadow of War’ Face a Fate Worse Than Death

‘Outer Wilds’ Is a Captivating Sci-Fi Mystery About the end of the World

Real Human Beings: Shadow of Mordor, Watch Dogs, and the new NPC

Video Games Can’t Save the World- Yet

What Watch Dogs Get So Right and So Wrong About Race

Why Video Games Have So Many Endings and So Few Conclusions

Jordan Erica Webber

Live, Die, Repeat – How Time Loops took Over Video Games

Luke Winkie

The Story of Chiller, One Very Messed Up Video Game

Ewan Wilson

How Brutalism has shaped games

Kevin Wong

What Sleeping Dogs Gets So Right About Being An Asian American

Benjamin Woodard

The Present Alone is Our Sadness (Firewatch)

Autumn Wright

Blood Pact Review: Sex and Excess

Esther Wright

Women Out of Date (Red Dead Redemption 2)

Robert Yang

Bleeding Between Alternate Realities in Metal Gear Solid 5 and Other Open World Games

We Must Cultivate Our Garden: Games as Personal History

Rob Zacny

Builders Take a Back Seat to Conquerors in ‘Imperator: Rome’

‘Death Stranding’ Shines When You’re Delivering Packages in a Haunted World

Games Have Always Tried to Whitewash Nazis as Just ‘German Soldiers’

‘MLB The Show 18’ Dreams of Escape from Politics, And Damn, It’s Tempting

‘Radio Commander’ Is an Intimate Look at War from Uncomfortable Distance

‘Three Kingdoms’ is the Best ‘Total War’ Game in a Decade

The Timeless Horror of ‘System Shock 2’

Top ten games of 2017

An ‘Uber, but for Mental Health’ App Is an Unsettling Therapist in ‘Eliza’

Watching History Fade Away in Call of Duty WWII

‘We. The Revolution’ Is a bleak Morality Tale of Revolutionary Violence